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Industries · Media & entertainment

3DGS capture for media, XR, and virtual production.

Real locations as photorealistic spatial assets — captured in a walk, rendered in a browser, dropped into engines.

Location capture used to need a pipeline.

Getting a real place into a virtual production, XR experience, or previsualisation used to mean photogrammetry pipelines, heavy cleanup, and compromises on reflective and fine-detailed surfaces.

3D Gaussian Splatting changed that calculus: a compatible capture reconstructs into a photorealistic scene that renders in real time. Renting the capture hardware per production — rather than owning it between projects — matches how media work is actually scheduled and budgeted.

How rental helps

Production-shaped capture.

Set & location capture

Sets and locations preserved as photorealistic 3DGS scenes — scoutable and reusable after wrap.

XR environments

Real-world spaces as immersive environment assets, depending on engine workflow.

Previs & planning

Measurable point clouds for blocking, rigging, and stage planning alongside the visual layer.

Typical workflows

Rent per production, not per year.

Productions rent capture hardware the way they rent lenses: for the days it earns its place. A K2 or PortalCam rental covers location capture during prep or wrap, processing runs through LCC CyberColor, and the assets join the production’s library as files.

About LCC CyberColor / 3DGS
What Volumet provides
  • XGRIDS capture equipment rental per production
  • Onboarding for camera and art-department crew
  • Workflow guidance on capture for 3DGS quality
  • Flexible Singapore pickup/delivery around call sheets
What Volumet does not claim
  • Content production, VFX, or engine integration services
  • Guaranteed visual quality independent of capture conditions
  • Virtual production stage services
  • Equipment beyond the XGRIDS ecosystem
Related pages

Keep exploring.

Media capture, answered.

Can 3DGS scenes be used in Unity or Unreal?
3DGS integration paths exist for major engines and WebGL, depending on the toolchain and setup. Confirm your engine workflow before the shoot — we can point at the relevant XGRIDS documentation.
How long does capturing a location take?
Typically minutes to an hour of walking per location, plus processing time afterwards. It fits inside a scout or a wrap day.
K2 or PortalCam for film work?
PortalCam when the output is purely visual; K2 when the production also needs measurable geometry for rigging, blocking, or stage planning.
Who owns the captured assets?
You do — every dataset captured during a rental stays with the production.

Put dates on it.

Share your rental dates, site, and intended workflow. We respond with availability, terms, and a quote — or an honest no if rental is not the right fit.

Request rental availability