Real locations as photorealistic spatial assets — captured in a walk, rendered in a browser, dropped into engines.
Getting a real place into a virtual production, XR experience, or previsualisation used to mean photogrammetry pipelines, heavy cleanup, and compromises on reflective and fine-detailed surfaces.
3D Gaussian Splatting changed that calculus: a compatible capture reconstructs into a photorealistic scene that renders in real time. Renting the capture hardware per production — rather than owning it between projects — matches how media work is actually scheduled and budgeted.
Sets and locations preserved as photorealistic 3DGS scenes — scoutable and reusable after wrap.
Real-world spaces as immersive environment assets, depending on engine workflow.
Measurable point clouds for blocking, rigging, and stage planning alongside the visual layer.
Productions rent capture hardware the way they rent lenses: for the days it earns its place. A K2 or PortalCam rental covers location capture during prep or wrap, processing runs through LCC CyberColor, and the assets join the production’s library as files.
About LCC CyberColor / 3DGSShare your rental dates, site, and intended workflow. We respond with availability, terms, and a quote — or an honest no if rental is not the right fit.
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