What 3DGS is, why it is suddenly everywhere, and how Singapore teams produce it with rented XGRIDS equipment.
The short answer: 3D Gaussian Splatting (3DGS) turns a capture of a real space into a photorealistic 3D scene that renders smoothly in an ordinary browser. In Singapore you can produce 3DGS scenes by renting XGRIDS equipment — the Lixel K2 when you also need measurable point cloud data, or the PortalCam for purely visual capture — and processing through the LCC CyberColor workflow. Weekly K2 rental is from S$2,300 (dry, subject to approval).
Instead of triangles and textures, a 3DGS scene is millions of tiny oriented, semi-transparent splats, each carrying colour and opacity. Rendered together they reproduce a space with the soft realism of photographs — reflections, foliage, and fine detail included — while remaining fully navigable in 3D. It is the first reality-capture format that looks right to non-technical stakeholders and runs in a browser tab.
3DGS is not a measurement format. It is built to be seen, not dimensioned — measurement and modelling stay in point cloud territory. This is exactly why the Lixel K2 workflow is attractive: one walk produces both the technical point cloud and the 3DGS scene, depending on processing.
Rent the Lixel K2 when the project needs geometry and visuals — renovation plus marketing, twin data plus walkthrough. Rent the PortalCam (enquiry-based) when the output is purely visual and capture simplicity matters most. Processing runs through LCC CyberColor in both cases.
Quality depends on capture coverage, lighting, and processing; mirrors and glass remain hard; very large scenes need capture planning. And 3DGS complements rather than replaces point clouds — teams that need both should capture with the K2, not chase splats alone.
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